These articles were written by Brian Beckman (brianbec@microsoft.com) physicist, and member of No Bucks Racing Club.
©Copyright 1991, Brian Beckman
Physics of Racing Series
Part 1: Weight Transfer Part 2: Keeping Your Tires Stuck to the Ground Part 3: Basic Calculations Part 4: There Is No Such Thing as Centrifugal Force Part 5: Introduction to the Racing Line Part 6: Speed and Horsepower Part 7: The Traction Budget Part 8: Simulating Car Dynamics with a Computer Program Part 9: Straights Part 10: Grip Angle Part 11: Braking Part 12: CyberCar, Every Racer's DWIM Car? Part 13: Transients Part 14: Why Smoothness? Part 15: Bumps In The Road Part 16: RARS, A Simple Racing Simulator Part 17: "Slow-in, Fast-out!" or, Advanced Analysis of the Racing Line Part 18: "Slow In, Fast Out!" or, Advanced Racing Line, Continued Part 19 : Space, Time, and Rubber Part 20 : Four-Point Statics Part 21: The Magic Formula: Longitudinal Version Part 22: The Magic Formula: Lateral Version Part 23: Trail Braking Part 24: Combination Slip Part 25: Combination Grip Part 26: The Driving Wheel, Chapter I
Physics of Racing Series, FAQ
Converted by: Robert Keller, rck@home.net